awesome go but
awesome fight dude. I've been following this series since movie 1 and I'm a huge fan of all your your work. the fight itself is awesome and you can understand everything thats going on. to me theres just a few graphical errors and there could've been more effects, also some sounds in certain areas could make things way better. I'll point them out now
1) begining chains under bridge; problem was the chains needed to be more believable. a cloud sprite with a slight blur and a slow tween could fix that. especially if u divide each chain into two then put a mask on each side. this way u can have the clouds go around it then that would be believable. Same thing goes for the sides of the ravine. and the trees in the background. either that or a simple gradient on the sprites.
2) the fire in the background during the main fight; in the background it is kinda choppy. u can see where it in the bottom and it clips off the other clips of it. Also in the ends of the fire its just blocky. I can edit that for u if u want.
3) falling chain. Its an awesome thought but the way it was sliced was kinda whack. it just split into with no effects showing it was cut, there was no wobbling. and the way it just slid horizontal, then fell was kinda crap. also there was no truly dynamic sounds for it. i know you'll fix that anyways.
4) push showdown. when they were pushing eachother towards the begining trying to overpower eachother and what not. there needed to be effects on the ground to show how hard they were pushing each other. just some dust moving or some skids in the ground.
5) the flight sorta sucks after the push. It lacked force and was undynamic. it needed an effect for the lift off the ground, a wee bit of blur and an etragan scream maybe in slomo.
6) lack of subtle effects; ground dust, and a lack of dynamics, just theres no slomo, no huge lighting effects, no use of foreground, dynamic flashes. The hits don't truly show epic power.
7) the axe lacks dynamics; u could use masking to fix it. and copy the layer that holds it underneath. this way u can get it like its realy inside of the characters. especially if u put some custom running blood on the wound
8) some physics are wrong. like a character would take a hit from a certain direction and fly and bounce in an illogical direction. not knocking it though. its still dope and you're still a dope animator.
9) the boxes for the characters to speak just suck. this method is just bad. A good design could make everything look good. The comments on the screen take away from the actual animation. I've noticed this even in the last mkus as well. having a picture next to the text above the characters is pointless because u already understand that they're talking the pic just overdoes it.
If u wanna have characters talking with pics put it at the bottom of a screen. imo thats the bestway. Especially with an awesome design to it.
I'd love to help with any of this stuff or anything that comes to mind. I'm a graphics guy mainly so i can definately help with the talky bars and the bg errors as well as adding dynamics to the product. i can code a little too so i could make a menu interface and what not for you. send me a PM here on ng and i can get to work. Hell if u want i could prove what i was talking about with your animation or i could animate with a small flash if u want.